

Both of the cinemas of the famous castle are extremely short, very low-poly, and in nearly every way worthless to the actual game itself, but they're still missing, and it did leave us wishing they were there. For starters, the game had to cut two of its low-end cinemas to make it more XBLA-friendly. The core game is the same, so you'll still have hours and hours of legendary content, but there are a few lingering oddities that keep it from being a hands-down replacement to the original. That being said, the game isn't perfect when compared to its original PSX performance. Digital distribution has given the game new life, and for anyone who doesn't own the game or - dare we even think it - even played it, this should be the easiest purchase you've ever made.

Symphony of the Night is a full game, and at the $10 price it not only puts all other XBLA games in their place, but also negates the need for an overpriced copy of the PSX game. The game's replay value is through the roof, mixing classic platforming with hundreds of weapons and items, a full RPG level-up system, eight magic spells (that make use of Street Fighter d-pad/button combinations), five familiars to discover and level up (to a max level of 50), multiple endings, and dozens of amazingly-crafted boss battles. Yes we will.Ĭonsidering its depth and design, it's odd to even consider Symphony of the Night a Xbox Live Arcade game. Since then we've seen countless renditions of the more open-ended "action/adventure/RPG/platformer" on the GBA and DS, but never a more solid and pure experience than the original Symphony of the Night.

During a burst of 3D game development Castlevania stuck to its roots, and the result is one of the best platformers of all time. After a brief stint on the Super NES and SEGA Genesis platforms, the series seemed to lose its way a bit, until the original release of Symphony of the Night in March of 1997 on Sony's Playstation. The original NES classic was met with two sequels on the same system, bringing about one of the hardest 8-bit games of all time with Simon's Quest, and one of the biggest cult classics with Dracula's Curse. For a franchise that has been around since the beginning of gaming itself, it didn't always have the best sense of direction. If you don't know Castlevania: Symphony of the Night by now, you're about 10 years late to the party.
